Golf League Rules Template (Free, Copy and Paste)

Updated

A good set of golf league rules covers eligibility and dues, handicaps, format and scoring, pace of play and local rules, subs, rain-outs, ties and playoffs, and disputes. Copy the template below, fill in the blanks, and hand it out at your pre-season meeting.

How to use this template

You do not need a legal document. You need one page golfers will actually read. Here is the short version of how to roll it out:

  1. Copy the template into a document and fill in every blank. Where a blank offers choices, delete the ones you do not want.
  2. Cut anything your league will never use. One page beats ten. A rule nobody reads is a rule nobody follows.
  3. Bring it to the pre-season meeting and let the golfers argue about it before the first tee shot, not during week 6.
  4. Get a show of hands on any rule people push back on. A rule the group voted for is a rule the group enforces on itself.
  5. Put it where golfers can find it: email it, print it on the back of the first-week pairings sheet, post it in the clubhouse, and keep one link that never changes.

Your commissioner needs more than rules. If you are also writing the formal governing document (officers, voting, what happens to leftover funds), see rules vs bylaws below.

The template

Everything in [brackets] is a blank for you to fill in. Defaults are suggested where a typical league would land.

1. League basics

  • League name: [League name]
  • Course: [Course name], playing the [front nine / back nine / alternating nines]
  • League night: [League night], tee window [start time] to [end time]
  • Tees played: [Tee set] for all golfers, unless [___]
  • Season dates: [First week] through [Last week], [number] regular season weeks plus [number] position or playoff weeks
  • Commissioner: [Name and contact]

2. Membership and dues

  • Season dues: $[___] per golfer, due by [due date]
  • Weekly fees (greens fees, cart, prize pot): $[___] per round, paid to [the course / the commissioner]
  • Dues cover: [prize fund, awards banquet, scorecards and printing, software, ___]
  • Unpaid dues: A golfer more than [___] weeks behind may not post points until caught up
  • Refunds: Dues are [non-refundable / refundable in full before week 1 / prorated for the first [___] weeks]. Refunds are decided by the commissioner.
  • A golfer who joins mid-season pays $[___]

3. Handicaps

  • League handicaps are for league play only. They are not official handicaps, and they do not replace one from your club or golf association.
  • Method: [Average of best [4] of last [8] rounds / average over par x [80]% / commissioner-assigned / golfer's official handicap index converted to the league tees]
  • Rounds used: the last [___] league rounds
  • New golfers: A golfer with fewer than [3] rounds plays off [their first-round score / a provided handicap / a league maximum of [___]] until enough rounds are posted
  • Maximum score per hole for handicap purposes: net double bogey (par plus 2 plus any strokes received on that hole)
  • Maximum league handicap: [] for men, [] for women (or [___] for everyone)
  • Handicaps update [after each week / after week [___]] and are posted by [day]
  • Commissioner override: The commissioner may adjust a handicap if a score is clearly out of line. Every override is announced to the league with a reason.

More on choosing a method: How to set up golf league handicaps. To try the math, use the league handicap calculator.

4. Format and points

  • Format: two-person team match play. Each golfer plays the golfer in the same slot on the other team (A against A, B against B), using net scores.
  • Each hole: 1 point to the golfer with the lower net score, half a point each if tied
  • Low team net total (both golfers' net scores added): 2 points to the lower total, 1 point each if tied
  • Points available: [Nine] holes x 2 matchups = 18 hole points, plus 2 team points = 20 points per match
  • Strokes in each matchup: the higher-handicap golfer receives the difference between the two playing handicaps, applied on the hardest holes first by stroke index.
  • Team net total: each golfer's gross score minus their full playing handicap for the night.
  • Weekly winner: team with the most points. Season champion: most points after [number] weeks, plus [position round / playoff].

Here is how one match plays out. Dave and Sam (Team 3) play Rick and Tom (Team 7) on nine holes.

Matchup Holes won Holes lost Holes halved Points
Dave (A) vs Rick (A) Dave 5 Dave 3 1 Dave 5.5, Rick 3.5
Sam (B) vs Tom (B) Sam 3 Sam 4 2 Sam 4, Tom 5

Check the first matchup: Dave wins 5 holes (5 points) and halves 1 (0.5) for 5.5. Rick wins 3 (3 points) and halves 1 (0.5) for 3.5. Total 9. Second matchup: Sam wins 3 and halves 2 (3 + 1) for 4. Tom wins 4 and halves 2 (4 + 1) for 5. Total 9.

Now the team net total. Net score is gross minus strokes received:

Golfer Gross Strokes Net
Dave 44 6 38
Sam 48 7 41
Team 3 total 79
Rick 46 7 39
Tom 42 4 38
Team 7 total 77

Team 7's 77 beats Team 3's 79, so Team 7 gets the 2 team points.

Team Dave/Rick matchup Sam/Tom matchup Low net total Match points
Team 3 5.5 4 0 9.5
Team 7 3.5 5 2 10.5

9.5 + 10.5 = 20. Every match hands out exactly 20 points, which makes errors easy to spot. More on this format on the two-person team match play page.

5. Playing rules

  • The Rules of Golf govern play, except for the local rules below.
  • Preferred lies: [Not allowed / Allowed in the fairway only / Allowed through the green] when the commissioner announces poor conditions. Ball may be moved [one scorecard length / six inches], no closer to the hole, within the same cut of grass.
  • Out of bounds and lost ball: [Stroke and distance / Local Rule E-5: take two penalty strokes and drop in the fairway relief area]. See the note below.
  • Maximum strokes on a hole: [Net double bogey / par plus [] / pick up at [] strokes]. Record the score as the maximum.
  • Gimmes: Putts [inside the leather / within one putter-length / inside [___] inches] may be conceded by your opponent only. Concede it out loud.
  • Pace of play: Expect to finish nine holes in [___] minutes. A group more than one hole behind the group ahead is asked to speed up.
  • Ready golf: The golfer who is ready plays first, off the tee and in the fairway. Putt out in turn only when it saves time.
  • Carts and walking: [___]

A note on lost balls: the USGA and R&A publish Model Local Rule E-5, an alternative to stroke and distance for a lost ball or ball out of bounds. The golfer takes two penalty strokes and drops in a relief area measured off the fairway, rather than walking back to replay the shot. The USGA recommends it for casual and general play. It does not suit elite competitions. Read the details on the USGA's explanation and the full text of the Rules at randa.org. It is a real pace-of-play fix for a Tuesday night league.

6. Subs

  • Who can sub: any golfer approved by the commissioner, preferably from the league's sub list
  • Sub handicap: a sub plays off [their official handicap index converted to league tees / the absent golfer's league handicap / a league maximum of [___]]
  • Limit: a sub may play [___] times per season for the same team
  • Notice: the golfer must tell the commissioner and opponent by [time, day]
  • A sub's points count for the team, but a sub does not earn season prize money
  • A sub who plays [___] rounds may become a full member if there is an opening

See how to handle subs in a golf league for ways to build a sub list.

7. Absences and forfeits

  • A golfer who cannot play must notify [the commissioner / their captain / their partner] by [___] before tee time.
  • If no sub is found, choose one: [blind draw: the absent golfer's slot plays the net score of a golfer drawn at random from that night's field / forfeit: the opposing golfer is awarded [___] points for the matchup and the absent golfer's side gets zero]
  • No-show without notice: the forfeit rule applies with no blind draw option, and the golfer owes the weekly fee
  • A golfer who forfeits [___] times in a season may be removed

8. Rain-outs and weather

  • Who calls it: [the commissioner / the course pro shop]
  • How: by [text / email / app message] no later than [___] hours before the first tee time
  • If play has not started: the week is [made up on [date] / canceled and not rescheduled / added to the end of the season]
  • If play has started: if [___] holes have been played by every group, the round counts. If fewer, the round is canceled.
  • Lightning: stop play immediately and go to shelter. Do not wait for the horn. Do not finish the hole. Resume only when the course says it is safe.
  • No refunds for canceled weeks. Weekly fees are credited to [the next week / not refunded].

Detailed wording options: golf league rain-out policy.

9. Scorekeeping

  • Who posts: [one scorer per group / each golfer posts their own]
  • Deadline: scores posted by [time] the evening of play; unposted scores count as zero points at [___] hours
  • Attest: a playing partner must confirm the scorecard before it is posted
  • Disputed scores: the golfer raises it with the commissioner within [48 hours]. The commissioner checks with the playing partners and decides.
  • Corrections after the next week's round starts are not accepted

10. Ties, playoffs and position rounds

  • Weekly tie: [points are split / the lower team net total wins]
  • Season tie for first: [position round / head-to-head record / most total points in the last [___] weeks / a one-hole playoff on [hole]]
  • Final [number] weeks are position rounds: teams are paired by standings, so first plays second, third plays fourth, and so on
  • Playoffs: [number] teams qualify on [season points]. [Bracket / single match / combined points]

11. Side games

  • Skins: [gross / net / both], $[___] buy-in, carryover [on / off]
  • Closest to the pin on par 3s: $[___] per hole
  • Optional: [low gross / low net / long drive]. Buy-in is optional and you must be in before you tee off.
  • Winners paid [the following week / at the banquet]

Check payout splits with the skins calculator. More ideas in golf league side games.

12. Conduct and disputes

  • Behave like a guest of the course. No club throwing, carts where the course says they go, no cursing at the group behind you.
  • A rules committee of 3 ([Name], [Name], [Name]) hears any dispute the commissioner cannot settle.
  • Hearing: the golfers involved present their case in writing or in person within [7 days]. The committee decides by majority vote.
  • The decision of the committee is final.
  • A golfer may be suspended or removed for repeated conduct problems. Dues are [not refunded / prorated].

13. Amendments

  • Rules may be changed only between seasons, or midseason if [___]% of the league votes yes and the commissioner agrees.
  • Every change gets posted to the league within [___] days.
  • Adopted by the league on [date].

The 5 rules that cause the most arguments

Every league has the same fights. Here is how to word the rules so they do not turn into one.

1. Handicap changes

The fight: "Why did my handicap go up?" Or: "He is sandbagging."

Fix it with numbers and a schedule. Say which rounds count, how many, what the cap is, and when updates post. "Handicaps are the average of the best 4 of the last 8 differentials, updated every Wednesday by noon" ends the conversation. Add a maximum per-hole score (net double bogey) so one blowup hole does not wreck a number. Add one more line: the commissioner can override, and must say why.

2. Forfeits

The fight: "My partner got sick at 4:45, why do we forfeit?"

Separate the no-show from the golfer who gave notice. Set a deadline, for example 3 hours before tee time, and say what happens before and after it. Say whether a blind draw or a forfeit applies. Do not leave it to the commissioner's mood.

3. Subs

The fight: "He brought a ringer."

Say who can sub (approved by the commissioner), what handicap the sub plays off, and how many times per season. A sub plays off an official handicap index converted to league tees, or the absent golfer's number, never "whatever he thinks he shoots."

4. Rain-outs

The fight: "We played 4 holes. Does it count?"

Write the holes threshold. "If every group has played at least 5 holes (for a 9-hole round), the round counts and scores stand. Otherwise it is canceled." Add who calls it, how, and by when. One person, one message.

5. Gimmes

The fight: "That was a gimme!" "It was not."

Pick a rule a golfer can see: inside the leather, or one putter-length. Then add the second half, which is who concedes. Only your opponent can give you a putt, not your partner. And a golfer who picks up a putt before it is conceded takes a one-stroke penalty and must replace the ball (Rule 9.4 of the Rules of Golf), so say "that's good" out loud.

Rules vs bylaws

Rules and bylaws are not the same thing. Rules say how the league plays on Tuesday night: the format, points, handicaps, subs and weather. Bylaws say how the league is run: who the officers are, how they are chosen, how money is held, and what happens if the league dissolves.

If your league is informal, one rules page is enough. If it holds a bank account, runs a banquet, or has hundreds of golfers, add a short set of bylaws. See our golf league bylaws template.

Make the rules easy to find

Gimme is built for this part. The rules assistant on the League Pro plan answers golfers' questions from your league's own written rules, so the commissioner stops answering the same text about gimme distance every Tuesday, and points and standings calculate themselves after the last group posts. You can see how it looks in the demo league. Paper and a spreadsheet work too. Just keep the rules in one place.

Frequently asked questions

What should golf league rules include?

Cover eligibility and dues, handicaps, format and scoring, pace of play and local rules, subs, absences, rain-outs, scorekeeping, ties and playoffs, and how disputes get settled. One page that answers those questions prevents most arguments before they start.

Can a golf league use preferred lies?

Yes. Preferred lies (often called winter rules) are a local rule your league can adopt for poor course conditions. Write down exactly when it applies and how far a golfer may move the ball, for example one scorecard length, no closer to the hole, same cut of grass.

How do forfeits work in a golf league?

Pick one method and put it in writing. Two common methods are a blind draw (an absent golfer's team uses a posted score from a drawn golfer or a fixed handicap-based score) or a straight forfeit where the present team earns the points. Set the notice deadline so a golfer who warns the commissioner is treated differently from a no-show.

What is a gimme distance in a league?

There is no official gimme distance. In match play the Rules of Golf let an opponent concede your next stroke at any time, and a concession cannot be declined or withdrawn, but no distance is set. A league can set its own, usually inside the leather or one putter-length, and should write it down.

Source

Do golf league rounds count toward an official handicap?

They can, but only if the round meets the requirements for an acceptable score. Under the USGA Rules of Handicapping, that means an authorized format played under the Rules of Golf, with at least one other person, on a course with a current Course Rating and Slope Rating, and the score has to be certified. Casual league tweaks such as gimmes inside the leather mean those rounds may not qualify, so check with your club or golf association.

Source

What is Model Local Rule E-5?

It is an optional local rule that gives golfers an alternative to going back to hit again after a lost ball or out of bounds. The golfer takes two penalty strokes and drops in a relief area measured from the fairway, which keeps play moving. It is recommended for casual and general play, not for elite competitions.

Source

How many subs should a golf league allow?

Many leagues cap a sub at a few rounds per season and require notice before tee time. A common rule: a sub may play any week, but a sub may not post more than a set number of rounds for the same team. Pick a number that fits your roster and write it down.

Put this to work in your league

Build a round robin schedule in your browser, no account needed. When you are ready for scores, handicaps and standings that update themselves, your first 3 league rounds are free, no card.